In addition, equipped items now also affect a character's statistics. The player may also change a character's general physique and muscularity. A wide array of new pieces of equipment are available for use in Soulcalibur IV 's Character Creation mode, and new options include a wider range of character voices and the ability to change their pitch. The styles of Algol, the bonus characters and the Star Wars guest characters cannot be used by player-created characters. This differs from Soulcalibur III, where there were many unique styles such as "Grieve Edge". However, instead of including original weapon styles for use with certain classes of fighters, Soulcalibur IV only allows players to choose which character from the series they would like to have their created character mimic. The Character Creation mode from Soulcalibur III returns in Soulcalibur IV. The game runs in HD resolution with 5.1 channel surround sound on both platforms. A new mode, Tower of Lost Souls, requires the player to win battles in order to gain rewards. Soulcalibur IV features Story, Arcade, Training, and Museum modes. A spin-off for the PlayStation Portable, Soulcalibur: Broken Destiny, was released in 2009. This was the first Soulcalibur game not to receive an arcade version, and the last Soul series’ 1590 A.D. It features greatly improved graphics over the previous title, and includes three guest characters from the Star Wars franchise as playable fighters. Nevertheless, the one game I played, namely Soulcalibur IV, was an epic experience.Soulcalibur IV ( ソウルキャリバーIV, Sōrukyaribā Fō) is the fifth installment in the Soulcalibur series of fighting games, released for the PlayStation 3 and Xbox 360 in 2008. Like I said, I am not a diehard fan of the series and not that familiar with the game. You build up a gauge by fighting, and when full, you can unleash a massive powerful series of brutal attacks, always instantly finishing off your opponent. This is, of course, mainly because of my lack of experience with the series, but the mechanics, moves and combos just feel very unnatural to me and really hard to pull off. It almost played like Dark Souls to me, but then in a Tournament Fighter. In this game, he looked even more badass. I also really liked the fact that I could choose Yoshimitsu, a character from Tekken that is all familiar to me. It was so weird, but epic at the same time, to see Yoda all of a sudden appearing in the arena. Soulcalibur IV featured some crossover characters from other games and media. It does not matter that much, but being a Tekken veteran, it is just remarkable how different and basic the lore is in this game as far as I experienced it. Every character is connected to the same cause via “The Chain of Souls” but none of the characters do have any canon endings or story endings as far as I can tell. I do not know any story or lore from the previous games, but in this instalment, you apparently have to reach Algol in his special tower and them whoop the floor with him. Unlike Tekken, Soulcalibur does not have that strong of a story. Nevertheless, I thought this was a pretty epic game. With that said, I do not know much of the lore, the characters and their backgrounds and the mechanics of each character. Soulcalibur IV is the only game in the series that I ever played personally. They feature great combat mechanics, beautiful graphics and some fluent character animations. The Soulcalibur games are on par with the Tekken series. Amazing game but a little too hard for me.
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